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196 lines (167 loc) · 3.5 KB
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/*
Jakub Wójcik 2018
*/
//-------------------------
// Includes
//-------------------------
#include <stdlib.h>
#include <stdio.h>
#include "obj.h"
//-------------------------
// Functions definitions
//-------------------------
//-------------------------
// Vector
//-------------------------
void displayVector(vec3* target)
{
printf("Vec3 - X:%g Y:%g Z:%g\n", target->x, target->y, target->z);
}
vec3 createVector(float x, float y, float z)
{
vec3 temp = {x, y, z};
return temp;
};
void mulVectorConst(vec3* v, float factor)
{
v->x*=factor;
v->y*=factor;
v->z*=factor;
};
void mulVectorVec(vec3* v, vec3* factor)
{
v->x*=factor->x;
v->y*=factor->y;
v->z*=factor->z;
};
//-------------------------
// Vertex constructor and destructor
//-------------------------
vertex createVertex(vec3 v1, vec3 v2, vec3 v3)
{
vertex temp;
temp.vector[0] = v1;
temp.vector[1] = v2;
temp.vector[2] = v3;
return temp;
}
void displayVertex(vertex* ver)
{
printf("Vertex\n");
int i;
for(i=0; i<3; i++)
{
printf("\t");
displayVector(&ver->vector[i]);
}
}
void scaleVertexConst(vertex* target, float factor)
{
mulVectorConst(&(target->vector[0]), factor);
mulVectorConst(&(target->vector[1]), factor);
mulVectorConst(&(target->vector[2]), factor);
};
void scaleVertexVec(vertex* target, vec3* factor)
{
mulVectorVec(&(target->vector[0]), factor);
mulVectorVec(&(target->vector[1]), factor);
mulVectorVec(&(target->vector[2]), factor);
};
void freeVertex(vertex* target)
{
free(target->vector);
}
void freeVertexes(vertex* targets, int count)
{
int i;
for(i=0; i<count; i++)
free(targets->vector);
}
//-------------------------
// Obj constructor and destructor
//-------------------------
obj createObj(int count)
{
obj temp;
temp.count = count;
temp.ver = (vertex*)malloc(count* sizeof(vertex));
return temp;
}
obj createObjFromVertexes(vertex* ver, int count)
{
obj temp = createObj(count);
int i;
for(i=0; i<count; i++)
temp.ver[i] = ver[i];
return temp;
}
void freeObjs(obj* targets, int count)
{
int i;
for(i=0; i<count; i++)
freeVertexes(targets[i].ver, targets[i].count);
}
void freeObj(obj* target)
{
freeVertexes(target->ver, target->count);
}
void displayObj(obj* target)
{
printf("OBJ, count: %d\n", target->count);
int i;
for(i=0; i<target->count; i++)
{
printf("\t");
displayVertex(&target->ver[i]);
}
}
void scaleObjConst(obj* target, float factor)
{
int i;
for(i=0; i<target->count; i++)
{
scaleVertexConst(&target->ver[i], factor);
}
};
void scaleObjVec(obj* target, vec3* factor)
{
int i;
for(i=0; i<target->count; i++)
{
scaleVertexVec(&target->ver[i], factor);
}
};
//-------------------------
// Obj cube
//-------------------------
obj getCube()
{
vec3 p[] =
{
{0, 0, 0},
{-1, -1, 1},
{1, -1, 1},
{1, 1, 1},
{-1, 1, 1},
{-1, -1, -1},
{1, -1, -1},
{1, 1, -1},
{-1, 1, -1}
};
vertex ver[] =
{
{p[1], p[4], p[2]},
{p[4], p[3], p[2]},
{p[2], p[3], p[6]},
{p[3], p[7], p[6]},
{p[6], p[7], p[5]},
{p[7], p[8], p[5]},
{p[5], p[8], p[1]},
{p[8], p[4], p[1]},
{p[1], p[5], p[2]},
{p[5], p[6], p[2]},
{p[4], p[8], p[3]},
{p[8], p[7], p[6]}
};
return createObjFromVertexes(ver, 12);
}