### Check version - [x] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHANGELOG.md) ### Check for duplicates - [x] I've checked for duplicate open **and closed** issues by using the search function of the [issue tracker](https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues?q=is%3Aissue) ### Check for support - [x] I've checked that the behaviour is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request). ### What platform are you running Path of Building on? Windows ### What is the behaviour in-game? Heraldry node applies fire, cold and lightning exposures to nearby ennemies while you are affected with corresponding Heralds (Ash, Ice, Thunder) ### What is the behaviour in Path of Building? Heraldry node doesn't apply fire, cold and lightning exposures to nearby ennemies while you are affected with corresponding Heralds (Ash, Ice, Thunder) ### How to reproduce the issue Use a cluster jewel with Heraldry + enable the Heralds (Ash, Ice, Thunder) ### PoB for PoE1 build code ```shell https://pobb.in/augIKaNtSJ_n ``` ### Screenshots _No response_