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Copy pathChain.cpp
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139 lines (134 loc) · 4.47 KB
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#include <cstddef>
#include <vector>
#include <math.h>
#include "Vector.h"
#include "ChainElement.h"
#include "ChainLink.h"
#include "Chain.h"
#include <iostream>
Chain::Chain() {
stiffness = 4.0e4;
stability = 2.0e4;
stiffnessdamping = 0.0005 * sqrt(stiffness);
stabilitydamping = 0.005 * sqrt(stability);
stiffnessoffsetlength = 0.001;
}
Chain::Chain(Chain *somechain) {
stiffness = 4.0e4;
stability = 2.0e4;
stiffnessdamping = 0.0005 * sqrt(stiffness);
stabilitydamping = 0.005 * sqrt(stability);
stiffnessoffsetlength = 0.001;
// make chain elements
for (int i = 0; i < somechain->elements.size(); i++) {
ChainElement* someElement = new ChainElement();
someElement->x = somechain->elements[i]->x;
someElement->y = somechain->elements[i]->y;
someElement->radius = somechain->elements[i]->radius;
elements.push_back(someElement);
}
// make chain links
for (int i = 0; i < somechain->elements.size(); i++) {
if (i == 0)
elements[i]->linkLeftToElement(NULL);
else
elements[i]->linkLeftToElement(elements[i-1]);
if (i == somechain->elements.size() - 1)
elements[i]->linkRightToElement(NULL);
else
elements[i]->linkRightToElement(elements[i+1]);
}
}
void Chain::makeSimpleChain(int nElements) {
// destroy previous chain
for(const auto& value: elements) {
delete value;
}
elements.clear();
// make chain elements
for (int i = 0; i < nElements; i++) {
ChainElement* someElement = new ChainElement();
elements.push_back(someElement);
}
// make chain links
for (int i = 0; i < nElements; i++) {
if (i == 0)
elements[i]->linkLeftToElement(NULL);
else
elements[i]->linkLeftToElement(elements[i-1]);
if (i == nElements - 1)
elements[i]->linkRightToElement(NULL);
else
elements[i]->linkRightToElement(elements[i+1]);
}
}
void Chain::quickArrangementLine(Vector startVector, Vector endVector) {
double distance = sqrt((startVector.x - endVector.x)*(startVector.x - endVector.x)
+ (startVector.y - endVector.y)*(startVector.y - endVector.y));
Vector direction((endVector.x - startVector.x)/distance, (endVector.y - startVector.y)/distance);
int ni = 0;
int ntotal = elements.size();
for(const auto& value: elements) {
value->x = startVector.x + distance * direction.x/float(ntotal-1)*float(ni);
value->y = startVector.y + distance * direction.y/float(ntotal-1)*float(ni);
ni++;
}
refreshLinks();
stiffnessdamping = (double) ntotal / 3000.0 * 0.0005 * sqrt(stiffness) * 180.0 / distance;
stabilitydamping = (double) ntotal / 3000.0 * 0.005 * sqrt(stability) * 180.0 / distance;
}
void Chain::quickArrangementEntwined(Vector centerVector, double radius, int nturns, double translation) {
int ntotal = elements.size();
int nperturn = ntotal/nturns;
int ni = 0;
for(const auto& value: elements) {
value->x = centerVector.x + radius * cos(2.0 * 3.1415926 * float(ni)/float(nperturn));
value->y = centerVector.y + radius * sin(2.0 * 3.1415926 * float(ni)/float(nperturn)) + translation * float(ni)/float(ntotal) * float(nturns) * radius;
ni++;
}
refreshLinks();
double distance = (double) nturns * 2.0 * 3.14159265 * radius;
stiffnessdamping = (double) ntotal / 3000.0 * 0.0005 * sqrt(stiffness) * 180.0 / distance;
stabilitydamping = (double) ntotal / 3000.0 * 0.005 * sqrt(stability) * 180.0 / distance;
}
void Chain::refreshLinks() {
for(const auto& value: elements) {
value->linkL->refreshLinkLength();
value->linkR->refreshLinkLength();
}
}
void Chain::loadFromChain(Chain *somechain) {
for (int i = 0; i < elements.size(); i++) {
elements[i]->x = somechain->elements[i]->x;
elements[i]->y = somechain->elements[i]->y;
elements[i]->vx = somechain->elements[i]->vx;
elements[i]->vy = somechain->elements[i]->vy;
elements[i]->radius = somechain->elements[i]->radius;
}
}
void Chain::loadXYFromSTDVector(std::vector<Vector> somepoints) {
for (int i = 0; i < somepoints.size(); i++) {
elements[i]->x = somepoints[i].x;
elements[i]->y = somepoints[i].y;
}
}
void Chain::loadVXYFromSTDVector(std::vector<Vector> somepoints) {
for (int i = 0; i < somepoints.size(); i++) {
elements[i]->vx = somepoints[i].x;
elements[i]->vy = somepoints[i].y;
}
}
std::vector<Vector> Chain::XYto_STDVector() {
std::vector<Vector> result;
for(int i = 0; i < elements.size(); i++) {
result.push_back(Vector(elements[i]->x, elements[i]->y));
}
return result;
}
std::vector<Vector> Chain::VXYto_STDVector() {
std::vector<Vector> result;
for(int i = 0; i < elements.size(); i++) {
result.push_back(Vector(elements[i]->vx, elements[i]->vy));
}
return result;
}