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Pull requests: TheSuperHackers/GeneralsGameCode
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bugfix(gui): Resolve the host's selected map through the map cache
Platform
Work towards platform support, such as Linux, MacOS
bugfix(network): Build map transfer paths with the platform separator
Platform
Work towards platform support, such as Linux, MacOS
bugfix(map): Write and scan the map cache with the platform separator
Platform
Work towards platform support, such as Linux, MacOS
bugfix(map): Guard the fallback map display name against a missing separator
Platform
Work towards platform support, such as Linux, MacOS
refactor(lib): Add path separator helpers to PathUtil
Platform
Work towards platform support, such as Linux, MacOS
bugfix(file): Keep the resolved prefix when a write path has a missing directory
Platform
Work towards platform support, such as Linux, MacOS
bugfix: Attacking infantry no longer attempt to path to their targets when force-evacuated from a vehicle
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3098
opened Aug 11, 2026 by
Stubbjax
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unify(drawable): Merge most of Drawable and Locomotor
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
perf(script): improve script search performance by 7-8x
Gen
Relates to Generals
Memory
Is memory related
Performance
Is a performance concern
Script
Is related to Script Engine, SCB
ZH
Relates to Zero Hour
#3096
opened Aug 10, 2026 by
Mauller
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1 task
feat(filesystem): Implement complete mod loading through -mod
#3091
opened Aug 10, 2026 by
Jaredl-Dev
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5 of 6 tasks
bugfix(replay): Validate next frame value in RecorderClass::readNextFrame for replay playback
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#3090
opened Aug 9, 2026 by
Caball009
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1 task
bugfix(audio): Reapply Bink movie volume on first frame
Audio
Is audio related
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
#3083
opened Aug 9, 2026 by
CryoTheRenegade
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bugfix: Helicopters no longer land or remain landed at destroyed Airfields
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3080
opened Aug 8, 2026 by
Stubbjax
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bugfix(ai): Do not rebuild the locomotor set of a dead aircraft
#3072
opened Aug 7, 2026 by
wh1ter0se69
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bugfix(fx): Destroy slave particle systems with their master instead of orphaning them
#3071
opened Aug 7, 2026 by
wh1ter0se69
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bugfix(horde): Prevent dead units from being considered for horde membership
Bug
Something is not working right, typically is user facing
China
Affects China faction
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Nerf
Makes a thing less powerful
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3067
opened Aug 6, 2026 by
Stubbjax
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tweak(gui): Animate GUI window moves fluently on high render frame rates
Enhancement
Is new feature or request
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
refactor(network): Sort command list fast path by sort number
#3052
opened Aug 2, 2026 by
CryoTheRenegade
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bugfix(network): Prevent LAN lobby hang with long player names
Bug
Something is not working right, typically is user facing
#3039
opened Aug 1, 2026 by
bobtista
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3 of 5 tasks
refactor(network): Remove obsolete Online IP option
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3036
opened Jul 31, 2026 by
githubawn
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Fix for Deployed units (Nuke Cannon)
Buff
Makes a thing more powerful
Bug
Something is not working right, typically is user facing
China
Affects China faction
Controversial
Is controversial
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#3035
opened Jul 31, 2026 by
CookieLandProjects
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refactor(player): Add slot-to-player lookup
Minor
Severity: Minor < Major < Critical < Blocker
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3034
opened Jul 31, 2026 by
CryoTheRenegade
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unify(worldbuilder): Move unified WorldBuilder to Core
#3026
opened Jul 28, 2026 by
OmarAglan
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7 tasks done
unify(worldbuilder): Merge Generals and Zero Hour WorldBuilder
#3025
opened Jul 28, 2026 by
OmarAglan
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