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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Shy Shalom <shooshX@gmail.com>
* Kohei TAKETA <k-tak@void.in> (Java port)
* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
using Frost.SharpCharsetDetector.Models;
namespace Frost.SharpCharsetDetector {
/// <summary>Parallel state machine for the Coding Scheme Method</summary>
public class CodingStateMachine {
private int _currentBytePos;
private int _currentCharLen;
private int _currentState;
private readonly SMModel _model;
public CodingStateMachine(SMModel model) {
_currentState = SMModel.START;
_model = model;
}
public int CurrentCharLen { get { return _currentCharLen; } }
public string ModelName { get { return _model.Name; } }
public int CodePage {get { return _model.WindowsCodePage; }}
public int NextState(byte b) {
// for each byte we get its class, if it is first byte,
// we also get byte length
int byteCls = _model.GetClass(b);
if (_currentState == SMModel.START) {
_currentBytePos = 0;
_currentCharLen = _model.CharLenTable[byteCls];
}
// from byte's class and stateTable, we get its next state
_currentState = _model.StateTable.Unpack(_currentState * _model.ClassFactor + byteCls);
_currentBytePos++;
return _currentState;
}
public void Reset() {
_currentState = SMModel.START;
}
}
}