OpenSep 6, 2026
No due date
•Last updated Right now, current implementation output depends on region location and size. To make diffusion truly infinite, we need to make requested regions independent of where windows are generated
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Issues
- cssu/terrain-diffusion#56 · opened
on Aug 23, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#58 · opened
on Aug 24, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#59 · opened
on Aug 24, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#61 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#62 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#63 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#64 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#65 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#66 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#67 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#68 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#69 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#70 · opened
on Sep 6, 2026 · Make generation independent from requested region - cssu/terrain-diffusion#71 · opened
on Sep 6, 2026 · Make generation independent from requested region