A small graphics R&D lab: real-time rendering, Vulkan and modern C++. Mostly one human and a lot of validation layers.
- AetherEngine: a lightweight, modular game engine built on Vulkan. Freshly restarted, big plans (previous code base: AetherEngine-legacy).
- project-aether: notes, code examples and best practices from learning Vulkan the hard way.
- tutorial-how-to-vulkan: working through Sascha Willems' How to Vulkan, one triangle at a time.
Generated daily from the repositories' milestones · global plan
C++23 · Vulkan · CMake · just · RenderDoc · Tracy
Run by @XavierBeheydt · Forks of dependencies (glm, doctest, yasm, libjpeg-turbo) live here for the engine build.