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Macka edited this page
Nov 1, 2025
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Wiki pages
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API Compatibility
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API Getting Started
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API Overview
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API Packets
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Home
Mod Users
Installing
Prerequisites
Installing Unity Mod Manager
Downloading
Install to Derail Valley
Verify Installation
Installing Multiplayer Mod
Downloading
Install Multiplayer Mod
Verify Installation
Updating Multiplayer Mod
Installing the Update
Hosting
Network Configuration
Setting Up Your Game
Port Forwarding
Finding Your IP Address
Need More Help?
Joining a Game
Mod Compatibility
Compatibility Categories
Compatible Mods
Partially Compatible Mods
Incompatible Mods
Reporting Compatibility
Mod Developers
API Overview
Introduction
Why use the API?
Using the API
Getting Started
The Basics
Multiplayer Architecture
Server-authoritative Model
Host
Clients
Network Messages / Packets
Network/Sim Ticks
Project Setup
Choose Your Implementation Method
Implementation Methods
Register Your Mod's Compatibility State
Setup Callbacks for Client/Server Start/Stop
Define Custom Packets
Setup Callbacks for Auxiliary Events
Guides
Compatibility
Hardcoded States
Info.json Method
Programmatically
Packets
The Basics
Packet Naming Conventions
Defining Packets
IPacket
ISerializablePacket
Registering Packet Listeners
Server-side Registration
Client-side Registration
Sending Packets
From Server to Client(s)
From Client to Server
Job.Task Serialization
The Basics
Writing a Serialiser/Deserialiser
Examples
WarehouseTask
SequentialTasks
API Reference
MultiplayerAPI
IMultiplayerAPI
IServer
IClient
IPlayer
INetIdProvider
IPacket
ISerializablePacket
TaskNetworkData
MultiplayerCompatibility
Delegates & Extensions
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