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Fix 1.1.1: metal edge tint weight and thin-walled geometry flag - #300
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jstone-lucasfilm merged 2 commits intoApr 15, 2026
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This looks good to me, thanks @portsmouth!
jstone-lucasfilm
merged commit Apr 15, 2026
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AcademySoftwareFoundation:dev_1.1.1
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This was referenced Oct 27, 2026
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Two bug fixes for the 1.1.1 point release:
Metal edge tint incorrectly multiplied by specular_weight (cherry-picked from MaterialX: metal edge tint should not be multiplied by specular_weight #240): the color82 (edge tint) input on metal_bsdf and metal_bsdf_tf was routed through a multiply node that applied specular_weight. Since the whole lobe is already weighted by specular_weight, the edge tint was being double-weighted. Now connects directly to the specular_color interface input.
Connect geometry_thin_walled flag to (borrowed from Connect
geometry_thin_walledtosurfacein OpenPBR MaterialX#2759): the thin-walled geometry flag was not being passed through to the surface node in the MaterialX graph.