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99 changes: 76 additions & 23 deletions PacketToSQL/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -104,29 +104,81 @@ Shop ReadShop(MaplePacket packet)
int id = packet.ReadInt();
long nextRestock = packet.ReadLong();
packet.ReadInt();
packet.ReadShort();
int itemCount = packet.ReadShort();
int category = packet.ReadInt();
packet.ReadBool();
bool restrictSales = packet.ReadBool();
bool openWallet = packet.ReadBool();
bool disableBuyBack = packet.ReadBool();
bool canRestock = packet.ReadBool();
packet.ReadBool();
bool randomizeOrder = packet.ReadBool();
ShopType shopType = (ShopType) packet.ReadByte();
bool allowBuyback = packet.ReadBool();
packet.ReadBool();
packet.ReadBool();
bool hideUnuseable = packet.ReadBool();
bool hideStats = packet.ReadBool();
packet.ReadBool();
bool displayNew = packet.ReadBool();
string name = packet.ReadString();
byte restockCurrencyType = 0;
byte excessRestockCurrencyType = 0;
int restockCost = 0;
bool enableRestockCostMultiplier = false;
int totalRestockCount = 0;
byte restockInterval = 0;
bool disableInstantRestock = false;
bool persistantInventory = false;
int pullCount = 0;
int restockMinInterval = 0;

if (canRestock)
{
restockCurrencyType = packet.ReadByte();
excessRestockCurrencyType = packet.ReadByte();
restockCost = packet.ReadInt();
enableRestockCostMultiplier = packet.ReadBool();
totalRestockCount = packet.ReadInt();
restockInterval = packet.ReadByte();
disableInstantRestock = packet.ReadBool();
persistantInventory = packet.ReadBool();
pullCount = itemCount;
restockMinInterval = restockInterval switch
{
0 => // minutes
1,
1 => // days
1440,
2 => // weeks
10080,
3 => 43200,
_ => restockMinInterval
};
}
else
{
nextRestock = 0;
}

return new()
{
AllowBuyback = allowBuyback,
HideUnuseable = hideUnuseable,
CanRestock = canRestock,
Category = category,
Id = id,
Name = name,
NextRestock = nextRestock,
RestrictSales = restrictSales,
ShopType = shopType
DisableBuyback = disableBuyBack,
ShopType = shopType,
OpenWallet = openWallet,
RandomizeOrder = randomizeOrder,
HideStats = hideStats,
DisplayNew = displayNew,
RestockCurrencyType = restockCurrencyType,
ExcessRestockCurrencyType = excessRestockCurrencyType,
RestockCost = restockCost,
EnableRestockCostMultiplier = enableRestockCostMultiplier,
TotalRestockCount = totalRestockCount,
RestockInterval = restockInterval,
DisableInstantRestock = disableInstantRestock,
PersistantInventory = persistantInventory,
PullCount = pullCount,
RestockMinInterval = restockMinInterval
};
}

Expand Down Expand Up @@ -172,8 +224,10 @@ async void CreateShopSqlFile(Shop shop)

string[] lines =
{
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.RestrictSales ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, " +
$"1630605560, {(shop.AllowBuyback ? "1" : "0")}),",
$"({shop.Id}, {shop.Category}, '{shop.Name}', {(byte) shop.ShopType}, {(shop.HideUnuseable ? "1" : "0")}, {(shop.HideStats ? "1" : "0")}, " +
$"{(shop.DisableBuyback ? "1" : "0")}, {(shop.OpenWallet ? "1" : "0")}, {(shop.DisplayNew ? "1" : "0")}, {(shop.RandomizeOrder ? "1" : "0")}, {(shop.CanRestock ? "1" : "0")}, {shop.NextRestock}, {shop.RestockMinInterval}, " +
$"{shop.RestockInterval}, {shop.RestockCurrencyType}, {shop.ExcessRestockCurrencyType}, {shop.RestockCost}, {(shop.EnableRestockCostMultiplier ? "1" : "0")}, " +
$"{(shop.DisableInstantRestock ? "1" : "0")}, {(shop.PersistantInventory ? "1" : "0")}, {shop.PullCount})," +
"" // new line
};

Expand All @@ -195,12 +249,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)
File.WriteAllLines(shopsItemsFilePath, new[]
{
"-- SQL File created by PacketToSQL app by tDcc#0568",
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `flag`, `guild_trophy`, `item_id`, `item_rank`, `price`,
@"INSERT INTO `shop_items` (`auto_preview_equip`, `category`, `label`, `guild_trophy`, `item_id`, `rarity`, `price`,
`quantity`, `required_achievement_grade`, `required_achievement_id`,
`required_championship_grade`, `required_championship_join_count`, `required_fame_grade`,
`required_guild_merchant_level`, `required_guild_merchant_type`, `required_item_id`,
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `stock_purchased`,
`template_name`, `token_type`)
`required_quest_alliance`, `sale_price`, `shop_id`, `stock_count`, `currency_id`, `currency_type`)
VALUES"
});
}
Expand All @@ -214,11 +267,11 @@ async void CreateShopItemsSqlFile(List<ShopItem> items, int shopId)

foreach (ShopItem shopItem in items)
{
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Flag}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.ItemRank}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
lines.Add($"({(shopItem.AutoPreviewEquip ? "1" : "0")}, '{shopItem.Category}', {(int) shopItem.Label}, {shopItem.GuildTrophy}, {shopItem.ItemId}, " +
$"{shopItem.Rarity}, {shopItem.Price}, {shopItem.Quantity}, {shopItem.RequiredAchievementGrade}, {shopItem.RequiredAchievementId}, " +
$"{shopItem.RequiredChampionshipGrade}, {shopItem.RequiredChampionshipJoinCount}, {shopItem.RequiredFameGrade}, " +
$"{shopItem.RequiredGuildMerchantLevel}, {shopItem.RequiredGuildMerchantType}, {shopItem.RequiredItemId}, {shopItem.RequiredQuestAlliance}, " +
$"{shopItem.SalePrice}, {shopId}, 0, 0, '{shopItem.TemplateName}', {(int) shopItem.TokenType}),");
$"{shopItem.SalePrice}, {shopId}, {shopItem.StockCount}, '{shopItem.CurrencyId}', {(int) shopItem.CurrencyType}),");
}

lines.Add("");
Expand Down Expand Up @@ -255,7 +308,7 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
short quantity = maplePacket.ReadShort();
maplePacket.ReadByte();
byte flag = maplePacket.ReadByte();
string templateName = maplePacket.ReadString();
string currencyId = maplePacket.ReadString();
short requiredQuestAlliance = maplePacket.ReadShort();
int requiredFameGrade = maplePacket.ReadInt();
bool autoPreviewEquip = maplePacket.ReadBool();
Expand All @@ -264,10 +317,10 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
{
AutoPreviewEquip = autoPreviewEquip,
Category = category,
Flag = (ShopItemFlag) flag,
Label = (ShopItemLabel) flag,
GuildTrophy = guildTrophy,
ItemId = itemId,
ItemRank = itemRank,
Rarity = itemRank,
Price = price,
RequiredAchievementGrade = requiredAchievementGrade,
RequiredAchievementId = requiredAchievementId,
Expand All @@ -281,8 +334,8 @@ ShopItem ReadItemShop(MaplePacket maplePacket)
SalePrice = salePrice,
StockCount = stockCount,
StockPurchased = stockPurchased,
TemplateName = templateName,
TokenType = (ShopCurrencyType) tokenType,
CurrencyId = currencyId,
CurrencyType = (ShopCurrencyType) tokenType,
Quantity = quantity
};
}
54 changes: 34 additions & 20 deletions PacketToSQL/Types/Shop.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,15 +2,29 @@

public class Shop
{
public int Id { get; set; }
public int Category { get; set; }
public string Name { get; set; }
public ShopType ShopType { get; set; }
public bool RestrictSales { get; set; }
public bool CanRestock { get; set; }
public long NextRestock { get; set; }
public bool AllowBuyback { get; set; }
public List<ShopItem> Items { get; set; }
public int Id;
public int Category;
public string Name;
public ShopType ShopType;
public bool HideUnuseable;
public bool HideStats;
public bool DisableBuyback;
public bool OpenWallet;
public bool DisplayNew;
public bool RandomizeOrder;
public bool CanRestock;
public long NextRestock;
public int RestockMinInterval;
public byte RestockInterval;
public byte RestockCurrencyType;
public byte ExcessRestockCurrencyType;
public int RestockCost;
public bool EnableRestockCostMultiplier;
public int TotalRestockCount;
public bool DisableInstantRestock;
public bool PersistantInventory;
public int PullCount;
public List<ShopItem> Items;

public Shop() { }

Expand All @@ -20,22 +34,22 @@ public Shop(int id, int category, string name, byte shop_type, bool restrict_sal
Category = category;
Name = name;
ShopType = (ShopType) shop_type;
RestrictSales = restrict_sales;
DisableBuyback = restrict_sales;
CanRestock = can_restock;
NextRestock = next_restock;
AllowBuyback = allow_buyback;
HideUnuseable = allow_buyback;
}
}

public class ShopItem
{
public int Uid;
public int ItemId;
public ShopCurrencyType TokenType;
public ShopCurrencyType CurrencyType;
public int RequiredItemId;
public int Price;
public int SalePrice;
public byte ItemRank;
public byte Rarity;
public int StockCount;
public int StockPurchased;
public int GuildTrophy;
Expand All @@ -47,8 +61,8 @@ public class ShopItem
public byte RequiredGuildMerchantType;
public short RequiredGuildMerchantLevel;
public short Quantity;
public ShopItemFlag Flag;
public string TemplateName;
public ShopItemLabel Label;
public string CurrencyId;
public short RequiredQuestAlliance;
public int RequiredFameGrade;
public bool AutoPreviewEquip;
Expand All @@ -60,10 +74,10 @@ public ShopItem(dynamic data)
Uid = data.uid;
AutoPreviewEquip = data.auto_preview_equip;
Category = data.category;
Flag = (ShopItemFlag) data.flag;
Label = (ShopItemLabel) data.label;
GuildTrophy = data.guild_trophy;
ItemId = data.item_id;
ItemRank = data.item_rank;
Rarity = data.rarity;
Price = data.price;
RequiredAchievementGrade = data.required_achievement_grade;
RequiredAchievementId = data.required_achievement_id;
Expand All @@ -77,8 +91,8 @@ public ShopItem(dynamic data)
SalePrice = data.sale_price;
StockCount = data.stock_count;
StockPurchased = data.stock_purchased;
TemplateName = data.template_name;
TokenType = (ShopCurrencyType) data.token_type;
CurrencyId = data.template_name;
CurrencyType = (ShopCurrencyType) data.currency_type;
Quantity = data.quantity;
}
}
Expand Down Expand Up @@ -110,7 +124,7 @@ public enum ShopType : byte
Capsule = 4
}

public enum ShopItemFlag : byte
public enum ShopItemLabel : byte
{
None = 0,
New = 1,
Expand Down