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3D board view mirrored #45

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Description

@ratiodylan

In the 3D view the board is rendering mirrored.

Backplane render:
Image

KiCAD board:
Image

KiCAD render:
Image

Activity

  1. added a commit that references this issue on Oct 9, 2026
  2. added a commit that references this issue on Nov 2, 2026
  3. i2cjak commented on Nov 2, 2026

    @i2cjak
    Collaborator

    Verified fixed on origin/main at a8339af0f using the actual production WebGL renderer and the asymmetric board fixture: readable front/back labels, correct chamfer/pad positions, and intentionally reversed/rotated back text preserved. Both top and bottom silk masks match the reviewed renders exactly (IoU 1.0).

    The existing WebGL handedness correction from #452 and the phones' MVP transforms already negate board Y. #57 was used only as reference and was not merged/applied; negating the encoded Y deltas again fails the render regression (top silk IoU 0).

    #686 is now merged at dd236f5bdbe7a9b072ea65e6a9cc254e5b3de05b. It restores this visual regression test's missing module route and reference camera pose and records the verification; renderer/encoder code and reviewed images are unchanged. Focused render/mesh/worker/asset/orbit checks and the merged law-structure gate pass. The full proof attempt was killed by the Boat large sandbox's memory limit before a verdict.

    Closing as fixed at the user's request. Handed the merged commit and validation limits to installer thread t1792701529-415584; no live hub was installed or restarted in this thread.

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