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Property map has no way to set alpha channel #25

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@RyanChomistek

So with the HDRP in unity the standard shader uses a property mask with all 4 channels being used

image

so we need some way to set the alpha channel on the property map

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  1. jangofett890 commented on Jun 5, 2022

    @jangofett890

    This is still an issue.

  2. TedThompson commented on Jul 26, 2022

    @TedThompson

    I also would like to see this added.

  3. TrentSterling commented on Mar 27, 2025

    @TrentSterling

    Just tried this today, is this still not possible? Trying to generate some terrain with URP terrain shader which uses all 4 channels. Found that I can only pack RGB?

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