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param2 BIT16: Haste/Slow-neutral timing.
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Repeating Effects
Warning
Known limitation: the following opcodes's:
op25op78op98op232op272timings are relative to the movement rate of the affected creature(s).
op40(Slow) doubles the timing rate,op16/op317(Haste) halves the timing rate.Tip
New: With
param2 BIT16set, EEex replaces those AI-update clocks with game time, so the effects tick exactly like vanilla does at normal speed whatever the sprite's Haste / Slow state.Notes:
v2.7.3.0