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Replicate fire state, building warnings and home health summaries in bounded batches. Bind client snapshots to building lifetimes and reject mismatched protocol versions to prevent stale or incompatible updates. Keep host authority during client building simulation and reset caches on connection and level transitions. Add local diagnostics and 16 regression groups covering serialization, identity, recovery and patch target metadata. Validation: Release build and all regression groups pass. In-game multiplayer validation: user confirmed the preview works correctly.
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ci is failing prior to my changes also should refrence #125 "The different errors/issues a building can have" |
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Summary
Clients can miss building fires or show different sickness counts and warning icons from the host. Correcting these differences currently requires a full
/sync, which interrupts gameplay.This PR makes the host authoritative for building conditions and keeps clients updated automatically, reducing the need for manual synchronization.
Changes
/building-syncfor local diagnostics.Validation
Reverse engineering assisted by GPT Sol 6.1 High.