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Request: add guides for manual integration #8

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@mihaigonciar

Using Evergine Studio to get a framework going is nice, but there are projects that may want to turn to Evergine somewhere along the way, instead of from the beginning.

My two use cases right now:
One company owned project in production for 1 year already, built on WinForms and WPF that features a fully custom 3D engine and physics library. We're looking to swap that out woth something readily available and more advanced. It would take longer to rewrite the executable project in Evergine's Windows target than to perform the necessary additions to our own.
2nd project is solo made and available on Android and Windows, made with MAUI. I'm looking to add 3D viewer support to it, but I've been struggling for the past 2 days to figure what I broke trying to move the files of the MAUI project to my own. Currently the app crashes in the Render loop if I try to run it from my project, but not from Evergine's generated one which runs fine.

Any thoughts on this would be appreciated.

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