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Any plans to support iOS and Android builds? #726

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@NightBlaze

Is there any plans to support iOS and Android? If yes then is there any roadmap?

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  1. mrDIMAS commented on Feb 7, 2025

    @mrDIMAS
    Member

    Android is already supported, iOS should work as well but I haven't tested it.

  2. OscarLeif commented on Mar 23, 2025

    @OscarLeif

    probably a little help here...follow the instructions for android but cannot build.

  3. Ughuuu commented on Feb 11, 2026

    @Ughuuu
    Contributor

    When trying to export from editor, ios isn't an option. I only see PC, Android and Web.

  4. mrDIMAS commented on Feb 12, 2026

    @mrDIMAS
    Member

    I cannot test iOS builds, because I don't have a device, and buying one is not an option.

  5. Ughuuu commented on Feb 13, 2026

    @Ughuuu
    Contributor

    Yes but I mean from the editor, there is no button to test it. Only options I see are the ones I listed above.

  6. kragil commented on Mar 3, 2026

    @kragil

    I think iOS and Android builds should be tested (someone in the community owns such devices) and blockers for a 1.0 when the web site boldly claims that they are supported: “Make your games for PC (Windows, Linux, macOS), Web (WebAssembly), Mobile (Android and iOS).“

    Otherwise if people find out that that just wishful thinking they will discard Fyrox without giving it a second chance (ever).

  7. mrDIMAS commented on Mar 3, 2026

    @mrDIMAS
    Member

    I'll just remove iOS from supported platforms for 1.0.0. I have no time to check yet another vendor-locked platform.

  8. kragil commented on Mar 3, 2026

    @kragil

    Fair enough. Good decision.

  9. Ughuuu commented on Mar 3, 2026

    @Ughuuu
    Contributor

    I think iOS and Android builds should be tested (someone in the community owns such devices) and blockers for a 1.0 when the web site boldly claims that they are supported: “Make your games for PC (Windows, Linux, macOS), Web (WebAssembly), Mobile (Android and iOS).“

    Otherwise if people find out that that just wishful thinking they will discard Fyrox without giving it a second chance (ever).

    Sorry for late reply, I have an iOS and can test, but not sure what i need to do, as in the editor the buttons aren't there. However, it's not just the build phase, but also the signing, and the deployment. And the questions if the engine would do all of that and automate it, or just build the project from where the user then signs and deploys.

    @mrDIMAS ok, fair enough, the goal rn is release, so it can be tested after that.

  10. kragil commented on Mar 25, 2026

    @kragil

    I'll just remove iOS from supported platforms for 1.0.0. I have no time to check yet another vendor-locked platform

    This should still be done IMO.

  11. kragil commented on Aug 11, 2026

    @kragil

    Months later and the website still makes this false claim. Real talk: That is no way to present your project. Just be honest and humble, otherwise you will loose goodwill and people will notice. Not supporting vendor locked Apple crap is totally ok. Falsely claiming you do is not.
    And besides, has the engine lost a lot of its steam? No new releases since 1.0 and not a lot of updates elsewhere. Running it this way can be interpreted as „Bus Factor 1. Stay Away!“. Just saying.

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