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I think iOS and Android builds should be tested (someone in the community owns such devices) and blockers for a 1.0 when the web site boldly claims that they are supported: “Make your games for PC (Windows, Linux, macOS), Web (WebAssembly), Mobile (Android and iOS).“
Otherwise if people find out that that just wishful thinking they will discard Fyrox without giving it a second chance (ever).
I think iOS and Android builds should be tested (someone in the community owns such devices) and blockers for a 1.0 when the web site boldly claims that they are supported: “Make your games for PC (Windows, Linux, macOS), Web (WebAssembly), Mobile (Android and iOS).“
Otherwise if people find out that that just wishful thinking they will discard Fyrox without giving it a second chance (ever).
Sorry for late reply, I have an iOS and can test, but not sure what i need to do, as in the editor the buttons aren't there. However, it's not just the build phase, but also the signing, and the deployment. And the questions if the engine would do all of that and automate it, or just build the project from where the user then signs and deploys.
@mrDIMAS ok, fair enough, the goal rn is release, so it can be tested after that.
Months later and the website still makes this false claim. Real talk: That is no way to present your project. Just be honest and humble, otherwise you will loose goodwill and people will notice. Not supporting vendor locked Apple crap is totally ok. Falsely claiming you do is not.
And besides, has the engine lost a lot of its steam? No new releases since 1.0 and not a lot of updates elsewhere. Running it this way can be interpreted as „Bus Factor 1. Stay Away!“. Just saying.
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mrDIMAS commentedon Feb 7, 2025
Android is already supported, iOS should work as well but I haven't tested it.
OscarLeif commentedon Mar 23, 2025
probably a little help here...follow the instructions for android but cannot build.
Ughuuu commentedon Feb 11, 2026
When trying to export from editor, ios isn't an option. I only see PC, Android and Web.
mrDIMAS commentedon Feb 12, 2026
I cannot test iOS builds, because I don't have a device, and buying one is not an option.
Ughuuu commentedon Feb 13, 2026
Yes but I mean from the editor, there is no button to test it. Only options I see are the ones I listed above.
kragil commentedon Mar 3, 2026
I think iOS and Android builds should be tested (someone in the community owns such devices) and blockers for a 1.0 when the web site boldly claims that they are supported: “Make your games for PC (Windows, Linux, macOS), Web (WebAssembly), Mobile (Android and iOS).“
Otherwise if people find out that that just wishful thinking they will discard Fyrox without giving it a second chance (ever).
mrDIMAS commentedon Mar 3, 2026
I'll just remove iOS from supported platforms for 1.0.0. I have no time to check yet another vendor-locked platform.
kragil commentedon Mar 3, 2026
Fair enough. Good decision.
Ughuuu commentedon Mar 3, 2026
Sorry for late reply, I have an iOS and can test, but not sure what i need to do, as in the editor the buttons aren't there. However, it's not just the build phase, but also the signing, and the deployment. And the questions if the engine would do all of that and automate it, or just build the project from where the user then signs and deploys.
@mrDIMAS ok, fair enough, the goal rn is release, so it can be tested after that.
kragil commentedon Mar 25, 2026
This should still be done IMO.
kragil commentedon Aug 11, 2026
Months later and the website still makes this false claim. Real talk: That is no way to present your project. Just be honest and humble, otherwise you will loose goodwill and people will notice. Not supporting vendor locked Apple crap is totally ok. Falsely claiming you do is not.
And besides, has the engine lost a lot of its steam? No new releases since 1.0 and not a lot of updates elsewhere. Running it this way can be interpreted as „Bus Factor 1. Stay Away!“. Just saying.