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Tool used for automatic script binding generation for Banshee 3D game engine.

Setting up dependencies

This tool depends on Clang & LLVM.

Build Clang:

Build SBGen:

  • In CMake set clang_INSTALL_DIR variable pointing to the LLVM install folder
  • In CMake set CMAKE_INSTALL_PREFIX variable to the SBGen dependencies folder of your Banshee install (i.e. BansheeRoot/Dependencies/tools/BansheeSBGen/)
  • Build SBGen using the release configuration
  • Execute the 'install' target

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Code generation tool for B3D engine/framework

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