You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Refactor: Move multi-DLL search logic to Editor.Core #15
Move all "search in multiple DLLs" (engine assembly, user code assembly, etc) logic from the Studio UI (Gaya.Plugin.GameStudio) to Turian.Editor.Core so the Studio stays a UI shell with minimal non-UI code.
Currently, assembly scanning and type discovery across loaded DLLs is partially in Editor.Core (ComponentRegistry, NodeInspectorController) but some search-related logic remains in the Studio UI layer. Consolidating this in Core will make the Studio a thinner UI shell.
Tasks:
Audit Gaya.Plugin.GameStudio for any remaining multi-assembly search logic (e.g. AssetBrowserPanel, ValueEditorRegistry)
Move search services, providers, or query logic to Editor.Core under an appropriate namespace (e.g., Turian.Editor.Core.Search or extend existing Inspector/Build modules)
Define clean interfaces in Core that Studio can consume without knowing about assembly loading details
Ensure BuildManager.LoadedAssemblies and related assembly enumeration is fully abstracted in Core
Update Studio to only bind to Core search results without performing its own DLL scanning
Verify no UI dependencies leak into Core during the move
Acceptance Criteria:
Turian.Editor.Core contains all logic for searching across multiple loaded DLLs (engine, user code, etc).
Gaya.Plugin.GameStudio only handles UI binding and delegates all search queries to Core.
No Guinevere, Gaya or other UI-specific dependencies exist in Editor.Core.
Existing search functionality (component search, asset search, etc) continues to work unchanged.
Activity