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Graphics: add mesh and task shader stage flags only when mesh shading is enabled #238

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Description

@brmassa

Current State

The global descriptor-set layout always includes MeshBitExt | TaskBitExt stage flags (RendererManager.cs:193-197, and the editor at SceneViewerService.cs:343), which is invalid on devices without VK_EXT_mesh_shader, including most Android GPUs.

Tasks

  • Compute the stage flags from the device's mesh-shader support at both sites
  • Add a regression test

Acceptance Criteria

  • Validation-clean with mesh shading unsupported or disabled
  • The test fails without the fix

Related

Activity

  1. added
    c:graphicsGraphics pipeline: Vulkan, RHI, shaders, rendering
    p:mediumMedium priority — fix in next sprint
    size:S~1-2 days — focused task
    t:bugSomething is broken or not working correctly
    on Oct 12, 2026
  2. moved this to Backlog in ROADMAPon Oct 12, 2026
  3. moved this from Backlog to Done in ROADMAPon Oct 12, 2026
  4. added a commit that references this issue on Oct 12, 2026
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    c:graphicsGraphics pipeline: Vulkan, RHI, shaders, renderinggood first issueGood for newcomersp:mediumMedium priority — fix in next sprintsize:S~1-2 days — focused taskt:bugSomething is broken or not working correctly

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