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Graphics: add mesh and task shader stage flags only when mesh shading is enabled #238
The global descriptor-set layout always includes MeshBitExt | TaskBitExt stage flags (RendererManager.cs:193-197, and the editor at SceneViewerService.cs:343), which is invalid on devices without VK_EXT_mesh_shader, including most Android GPUs.
Tasks
Compute the stage flags from the device's mesh-shader support at both sites
Add a regression test
Acceptance Criteria
Validation-clean with mesh shading unsupported or disabled
The test fails without the fix
Related
Android plan task A5a · seniority Jr · mergeable now (.NET 10)
Activity
feat: Android phase A foundations #100