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Graphics: MSAA sample count setting capped at 4x by default #240

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Description

@brmassa

Current State

Device.MsaaSamples picks the highest supported count up to 64x (Device.Queries.cs:266-284): expensive on desktop and wasteful on tile-based mobile GPUs, where 4x is the sweet spot.

Tasks

  • Add an MSAA sample-count setting to the render settings DataAsset, default 4x
  • Clamp to the device maximum
  • Unit test for the clamp

Acceptance Criteria

  • Default is 4x; the setting is respected and clamped

Related

Activity

  1. added
    c:graphicsGraphics pipeline: Vulkan, RHI, shaders, rendering
    p:mediumMedium priority — fix in next sprint
    size:S~1-2 days — focused task
    t:enhancementImprovement to existing functionality
    on Oct 12, 2026
  2. moved this from Backlog to Done in ROADMAPon Oct 12, 2026
  3. added a commit that references this issue on Oct 12, 2026
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    c:graphicsGraphics pipeline: Vulkan, RHI, shaders, renderinggood first issueGood for newcomersp:mediumMedium priority — fix in next sprintsize:S~1-2 days — focused taskt:enhancementImprovement to existing functionality

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