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macOS: MoltenVK runtime, Apple Silicon builds and Studio verification #76
publish.yml builds osx-x64 on macos-latest, but the renderer is Vulkan-only and macOS has no native Vulkan
driver. Nothing enables the portability subset, packages MoltenVK, or builds for Apple Silicon (osx-arm64).
Tasks
Enable VK_KHR_portability_enumeration / VK_KHR_portability_subset at instance and device creation
Ship MoltenVK (and its ICD manifest) with the Studio, CLI and exported games
Audit Vulkan features used against the portability subset
Add osx-arm64 to the publish matrix; consider a universal bundle
Verify window creation, HiDPI, input and the Studio end to end on Apple Silicon
.app bundle, code signing and notarisation plan
Update the platform docs
Acceptance Criteria
Studio and an exported game run on an Apple Silicon Mac.
Releases ship signed macOS artifacts for arm64 (and x64 if kept).
Activity