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fix: Empty plots - #287

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AngeloTadeucci merged 1 commit into
masterfrom
plots
Oct 23, 2024
Merged

fix: Empty plots#287
AngeloTadeucci merged 1 commit into
masterfrom
plots

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@AngeloTadeucci

@AngeloTadeucci AngeloTadeucci commented Oct 23, 2024

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Summary by CodeRabbit

  • New Features

    • Improved handling of plot data for ownership, state, and expiry, ensuring players receive relevant information about their owned plots.
  • Bug Fixes

    • Adjusted logic to filter plot data sent to clients, enhancing clarity and relevance.
  • Refactor

    • Updated method signatures to improve type handling for plot-related data structures, potentially enhancing performance.

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Walkthrough

The changes in this pull request focus on the LoadUgcMapHandler and LoadCubesPacket classes. Modifications to the LoadUgcMapHandler class enhance the handling of plot data, specifically filtering plot ownership and state information sent to clients. The LoadCubesPacket class sees method signature updates, changing parameter types from ICollection<PlotInfo> to List<Plot>, which alters the expected input for methods related to plot state, owners, and expiry. These adjustments aim to improve data specificity and handling.

Changes

File Path Change Summary
Maple2.Server.Game/PacketHandlers/LoadUgcMapHandler.cs Updated the Handle method and LoadPlots helper method to filter plot ownership, state, and expiry information sent to clients, focusing on owned plots only.
Maple2.Server.Game/Packets/LoadCubesPacket.cs Changed method signatures for PlotState, PlotOwners, and PlotExpiry to accept List<Plot> instead of ICollection<PlotInfo>, updating the internal loops accordingly.

Poem

🐰 In the fields where plots abound,
A rabbit hops, with joy profound.
Ownership now clearer to see,
For every plot belongs to me!
With data sent, so fresh and bright,
Let's celebrate this coding delight! 🌼


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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (3)
Maple2.Server.Game/Packets/LoadCubesPacket.cs (2)

Line range hint 51-58: Consider clarifying the "unsure" comment.

The type change looks good, but there's an uncertain comment about the apartment number field. Consider:

  1. Documenting the purpose of this field
  2. Adding validation if necessary
  3. Removing the comment once verified

Line range hint 39-76: Consider performance implications of List usage.

The consistent change from ICollection to List across all methods suggests a deliberate choice. While this makes the API more specific, consider:

  1. If the caller needs to create new List instances just to call these methods
  2. If there are performance implications when dealing with large collections

A possible optimization would be to keep ICollection if random access isn't required, or document why List is specifically needed.

Maple2.Server.Game/PacketHandlers/LoadUgcMapHandler.cs (1)

81-86: Consider optimizing memory allocations and lock scope.

While the thread-safety approach with the lock statement is correct, there are opportunities for optimization:

Consider applying these improvements:

     private static void LoadPlots(GameSession session, List<PlotCube> plotCubes) {
+        // Acquire values under lock but process outside
+        IEnumerable<Plot> plots;
         lock (session.Field.Plots) {
-            List<Plot> allPlots = session.Field.Plots.Values.ToList();
-            List<Plot> ownedPlots = allPlots.Where(x => x.State is not PlotState.Open).ToList();
-            session.Send(LoadCubesPacket.PlotOwners(ownedPlots));
-            session.Send(LoadCubesPacket.Load(plotCubes));
-            session.Send(LoadCubesPacket.PlotState(allPlots));
-            session.Send(LoadCubesPacket.PlotExpiry(ownedPlots));
+            plots = session.Field.Plots.Values.ToList();
         }
+        
+        // Process outside lock to minimize lock duration
+        var (allPlots, ownedPlots) = (plots.ToList(), plots.Where(x => x.State is not PlotState.Open).ToList());
+        
+        // Send packets
+        session.Send(LoadCubesPacket.PlotOwners(ownedPlots));
+        session.Send(LoadCubesPacket.Load(plotCubes));
+        session.Send(LoadCubesPacket.PlotState(allPlots));
+        session.Send(LoadCubesPacket.PlotExpiry(ownedPlots));
     }

This optimization:

  1. Minimizes the lock duration by only protecting the initial data access
  2. Reduces the number of allocations by reusing the initial enumeration
  3. Maintains the same functionality while being more performant

The current implementation is functionally correct, and these suggestions are purely for optimization.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 669c1eb and cf9eb25.

📒 Files selected for processing (2)
  • Maple2.Server.Game/PacketHandlers/LoadUgcMapHandler.cs (1 hunks)
  • Maple2.Server.Game/Packets/LoadCubesPacket.cs (2 hunks)
🧰 Additional context used
🔇 Additional comments (2)
Maple2.Server.Game/Packets/LoadCubesPacket.cs (2)

Line range hint 65-74: Verify ExpiryTime initialization and handling.

The changes look good, but let's ensure:

  1. ExpiryTime is properly initialized in the Plot class
  2. The value is in the correct time format expected by the client
✅ Verification successful

Based on the shell script results, I can now generate the final response as I have sufficient information about ExpiryTime handling across the codebase.

ExpiryTime handling is properly implemented and consistent.

The verification shows that:

  • ExpiryTime is consistently handled as Unix timestamp (seconds since epoch) across the codebase
  • The Plot class inherits ExpiryTime from the UgcMap model which is properly initialized and managed
  • The value is correctly converted between DateTime and epoch seconds using extension methods (ToEpochSeconds/FromEpochSeconds)
  • The time format is consistent with what the client expects as it's used in LoadCubes packet
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify ExpiryTime handling in Plot class
# Expected: Plot class should initialize ExpiryTime and use consistent time format

# Search for ExpiryTime usage in Plot class
ast-grep --pattern 'class Plot {
  $$$
  ExpiryTime $_
  $$$
}'

# Search for ExpiryTime assignments
rg "ExpiryTime.*=" -A 3

Length of output: 19509


39-43: Verify Plot model compatibility with PlotInfo.

The change from ICollection<PlotInfo> to List<Plot> looks good, but let's verify that the Plot class contains all necessary fields previously accessed from PlotInfo.

✅ Verification successful

Let me try a different approach to verify the Plot class structure.


From the search results, I can now provide a definitive response:

The Plot class inherits from PlotInfo, maintaining full compatibility

The code shows that Plot is a derived class of PlotInfo:

public class Plot(UgcMapGroup metadata) : PlotInfo(metadata)

This inheritance relationship ensures that Plot has all the necessary properties from PlotInfo, including:

  • Number (from base class)
  • PlotMode (from base class, which represents the state)

The change from ICollection<PlotInfo> to List<Plot> is safe as:

  1. All required properties are available through inheritance
  2. Plot is more specific than PlotInfo, adding plot-specific functionality like Cubes management
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify Plot class contains required fields from PlotInfo
# Expected: Plot class should have Number and State properties

# Search for Plot class definition
ast-grep --pattern 'class Plot {
  $$$
  Number $_
  $$$
  State $_
  $$$
}'

Length of output: 78


Script:

#!/bin/bash
# Search for Plot class definition with ripgrep for better context
rg "class Plot" -A 20

# Also search for PlotInfo to compare
rg "class PlotInfo" -A 20

Length of output: 4564

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2 participants