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Fix: home creation - #301

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Zintixx merged 1 commit into
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Feb 5, 2025
Merged

Fix: home creation#301
Zintixx merged 1 commit into
masterfrom
home

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@AngeloTadeucci

@AngeloTadeucci AngeloTadeucci commented Feb 4, 2025

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Summary by CodeRabbit

  • Bug Fixes
    • Improved robustness during home setup by handling missing or incomplete item details, preventing potential disruptions.
  • Refactor
    • Enhanced logic for placing interactable furnishings, ensuring a smoother and more consistent gameplay experience.

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Walkthrough

The pull request updates the InitNewHome method in the HousingManager class to introduce improved error handling and logging. The changes add checks for null values in item metadata, specifically for Install and Housing properties, and log error messages when issues are detected. Additionally, the logic has been enhanced to differentiate interactable furnishing cubes, initializing the InteractCube accordingly. These modifications aim to prevent null reference exceptions and maintain a consistent game state during home initialization.

Changes

File Change Summary
Maple2.Server.Game/Manager/HousingManager.cs Enhanced error handling and logging in the InitNewHome method: added null checks for itemMetadata.Install and itemMetadata.Housing, logged specific error messages, and updated cube placement logic by initializing InteractCube for interactable furnishing cubes.

Sequence Diagram(s)

sequenceDiagram
    participant HM as HousingManager
    participant IM as ItemMetadata
    participant Log as Logger

    HM->>IM: Retrieve metadata for cube ID
    alt Metadata missing or has null Install/Housing
        HM->>Log: Log error message
    else Metadata valid
        HM->>HM: Check if cube is interactable furnishing
        alt Interactable furnishing
            HM->>HM: Initialize InteractCube with metadata
        else
            HM->>HM: Proceed with normal cube placement
        end
    end
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Actionable comments posted: 0

🧹 Nitpick comments (1)
Maple2.Server.Game/Manager/HousingManager.cs (1)

339-345: Consider adding debug logging for interactable furnishing initialization.

While the logic for handling interactable furnishing cubes is correct, adding debug logging when an interactable cube is initialized would help with troubleshooting.

 if (plotCube.ItemType.IsInteractFurnishing && functionCubeMetadata is not null) {
+    logger.Debug("Initializing interactable cube {cubeId} at position {position}", cube.ItemId, plotCube.Position);
     plotCube.Interact = new InteractCube(plotCube.Position, functionCubeMetadata);
 }
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📥 Commits

Reviewing files that changed from the base of the PR and between 95b1a33 and b627a40.

📒 Files selected for processing (1)
  • Maple2.Server.Game/Manager/HousingManager.cs (1 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (2)
  • GitHub Check: format
  • GitHub Check: build
🔇 Additional comments (2)
Maple2.Server.Game/Manager/HousingManager.cs (2)

322-325: LGTM! Improved error handling for item metadata.

The added null checks and error logging enhance the robustness of the code by gracefully handling missing metadata.


358-361: LGTM! Consistent error handling and interactable cube initialization.

The error handling and interactable cube initialization patterns are consistently implemented across both InitNewHome and TryPlaceCube methods.

Also applies to: 463-469

@Zintixx
Zintixx merged commit b015c79 into master Feb 5, 2025
@AngeloTadeucci
AngeloTadeucci deleted the home branch February 7, 2025 19:22
@coderabbitai coderabbitai Bot mentioned this pull request Feb 7, 2025
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2 participants