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Fix Channel Client Lookup - #345

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AngeloTadeucci merged 4 commits into
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dev
Mar 6, 2025
Merged

Fix Channel Client Lookup#345
AngeloTadeucci merged 4 commits into
masterfrom
dev

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@AngeloTadeucci

@AngeloTadeucci AngeloTadeucci commented Mar 6, 2025

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Summary by CodeRabbit

  • New Features

    • Enhanced home area interactions with new portal elements and interactive displays based on plot configurations.
  • Refactor

    • Streamlined portal transition process for improved user experience.
    • Improved channel monitoring by introducing conditional cancellation of inactive tasks in non-debug builds.
    • Minor code cleanup in the HomeFieldManager class.

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Walkthrough

This pull request refines the logic for portal usage and channel monitoring in the game server. In FieldManager.cs, the UsePortal method is simplified to directly migrate sessions using MigrateOutOfInstance for specific portal destinations. Additionally, the HomeFieldManager.cs file sees a minor formatting change with the removal of a blank line. In ChannelClientLookup.cs, the MonitorChannel method is updated to cancel asynchronous monitoring tasks for inactive channels in non-debug builds.

Changes

File(s) Change Summary
Maple2.Server.Game/Manager/Field/FieldManager/.../FieldManager.cs Streamlined UsePortal to directly call session.MigrateOutOfInstance for CubePortalDestination.SelectedMap; adjusted handling of CubePortalDestination.FriendHome.
Maple2.Server.Game/Manager/Field/FieldManager/.../HomeFieldManager.cs Removed a blank line after the Init method.
Maple2.Server.World/Containers/ChannelClientLookup.cs Updated MonitorChannel to execute CancelAsync on the cancellation token when channels become inactive in non-debug builds.

Possibly related PRs

  • Fix: FieldEnterPacket #227: The changes in the main PR to the FieldManager.cs file, specifically the modification of the FieldInstance initialization, are directly related to the changes in the retrieved PR that also modifies the FieldInstance handling in FieldManager.cs.
  • Enter Stage simplified & Ensemble condition #310: The changes in the main PR, specifically in the FieldManager.cs file, are related to the modifications in the FieldManager class found in the retrieved PR, which also involves changes to the FieldManager class.
  • Feat: Instanced Content Channel #340: The changes in the main PR, specifically the modification of the UsePortal method in FieldManager.cs, are related to the changes in the retrieved PR, particularly the introduction of the MigrateToInstance method.

Suggested reviewers

  • Zintixx

Poem

I hopped through fields of code so neat,
Simplifying paths with every beat.
Portals now spring to life with glee,
Inactive channels rest, oh so free!
With joyful hops and a cheerful cheer,
A bunny's delight in changes near! 🐰


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Reviewing files that changed from the base of the PR and between 047ae8d and fb1b20a.

⛔ Files ignored due to path filters (2)
  • Maple2.Server.World/Migrations/20250304061437_InteractCubeFix.cs is excluded by !Maple2.Server.World/Migrations/*
  • Maple2.Server.World/Migrations/20250306005429_DungeonInfo.cs is excluded by !Maple2.Server.World/Migrations/*
📒 Files selected for processing (1)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

31-33: Use null-conditional operator for safer portal spawning

Consider using the null-conditional operator to make the code more robust against potential null references.

- foreach (PlotCube cubePortal in cubePortals) {
-     SpawnCubePortal(cubePortal);
- }
+ foreach (PlotCube cubePortal in cubePortals) {
+     if (cubePortal != null) {
+         SpawnCubePortal(cubePortal);
+     }
+ }
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
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📥 Commits

Reviewing files that changed from the base of the PR and between 62a7aa4 and 67dfd45.

📒 Files selected for processing (3)
  • Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (2 hunks)
  • Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (2 hunks)
  • Maple2.Server.World/Containers/ChannelClientLookup.cs (2 hunks)
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: build
🔇 Additional comments (5)
Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs (1)

35-41: Approve handling of life skill cubes

Good implementation for adding field function interactions for life skill cubes. This properly handles special functionality for home fields based on housing categories.

Maple2.Server.World/Containers/ChannelClientLookup.cs (2)

182-184: Approve cancellation for inactive channels in production

Good addition of cancellation handling for inactive channels in non-debug builds. This helps free up resources by stopping monitoring tasks for channels that are no longer active.


194-196: Consistent cancellation handling for inactive channels

The cancellation logic is consistently applied in both error handling paths, ensuring that monitoring resources are properly released when a channel becomes inactive.

Maple2.Server.Game/Manager/Field/FieldManager/FieldManager.cs (2)

123-123: Approve type-based condition for plot loading

Good use of type checking with this is not HomeFieldManager to ensure plots are only loaded for appropriate field types. This cleanly separates responsibilities between different field manager implementations.


412-412: Simplify portal migration process

The code now directly calls session.MigrateOutOfInstance instead of using packet sending and handling, which streamlines the portal usage process and makes the code more maintainable.

Comment thread Maple2.Server.Game/Manager/Field/FieldManager/HomeFieldManager.cs Outdated
@AngeloTadeucci AngeloTadeucci changed the title Fix: Cube Portals Fix Channel Client Lookup Mar 6, 2025
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2 participants