Between star rails and syntax — learning to shape small worlds that feel right.
在星轨与代码之间,练习把想象变成能运行的世界。
| 🌌 | Currently refining my craft through Vibe Coding, project practice, and Unity basics. 正在用 Vibe Coding、项目实践与 Unity 基础慢慢精进。 |
| 🛠️ | I build around game-server experiments, tools, data sites, and small polished ideas. 围绕游戏服务端实验、工具、数据站点,以及小而精的点子。 |
| 💜 | Mains: 三月七 · 遐蝶 · 风堇 · 昔涟 — each one a piece of aesthetic identity. 每一位都是我审美的一块拼图。 |
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| 三月七 | 遐蝶 | 风堇 | 昔涟 |
|---|---|---|---|
| Ice-bright energy | Quiet elegance | Gentle vitality | Poetic mystery |
cheerful brave |
ethereal graceful |
soft healing |
dreamlike radiant |
四位主控,四种气质 —— 也是这个主页的配色与心情。
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A re-implementation of a game server — stars, rails, and low-level craft. 游戏服务端的重写 —— 星与轨道,以及底层的手艺。 |
A March 7th themed project — bright spirit, trailblazer energy. 三月七主题的项目 —— 明亮、轻快、向前。 |
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C# server work, shaped through practice and quiet curiosity. C# 服务端,在练习与好奇里慢慢成形。 |
A web template for compiling turn-based anime game data. 整理回合制游戏数据的网页模板。 |
01. Build small, polished things. · 打磨更多小而精的项目。
02. Make playable scenes, not just ones that run. · 用 Unity 做出能玩的场景。
03. Code with clarity and care. · 写让未来的自己也能读懂的代码。
04. Stay curious, stay tasteful, keep moving. · 带着好奇与审美,继续往前。



