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update Map object to include a sample function for multi-output map shaders #304

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@pramsey1234

In scene_rdl2: lib/scene/rdl2/Types.h and lib/scene/rdl2/Map.h add sample and samplev() function variants which takes a void* which will be used for multi-output shaders
Add SampleFuncMulti (or some appropriate name) variant to the 4 function pointer unions

  • mSampleFunc group
  • mSampleFuncv group
  • mOriginalSampleFunc group
  • mOriginalSampleFuncv group

Add {set,get}FatalSampleFunc() to scene_rdl2: lib/scene/rdl2/SceneContext.h analogous to setFatalSampleFuncBool
Handle the multi-output shader case in Map::setFataled() in lib/scene/rdl2/Map.h

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