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Hi @dmccann-dwa! I'm interested in working on this issue. I've been looking into the existing Velvet BSDF implementations in MoonRay and studying the Zeltner Sheen model. I've also been looking at the MaterialX PBR Specification and its Zeltner Sheen model as a reference.
Go for it! I'd recommend making a test material in the vein of moonray/dso/material/UsdPreviewSurface as you go. Let us know if you have any questions.
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redartengineer commentedon Oct 6, 2026
Hi @dmccann-dwa! I'm interested in working on this issue. I've been looking into the existing Velvet BSDF implementations in MoonRay and studying the Zeltner Sheen model. I've also been looking at the MaterialX PBR Specification and its Zeltner Sheen model as a reference.
dmccann-dwa commentedon Oct 7, 2026
Go for it! I'd recommend making a test material in the vein of moonray/dso/material/UsdPreviewSurface as you go. Let us know if you have any questions.