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Fixed animation graph time advance bug - #30
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AbdallahFH wants to merge 2 commits into
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🟡 Changes recommended
Shared timing introduces unresolved playback-control, initialization, and weight-handling regressions.
5 open findings
What changed in this PR
Addresses #416 by advancing weighted animation blends with a shared, weight-dependent clock rather than the first input’s timing.
Changes:
- Blends input durations and sync tracks, then synchronizes child updates.
- Tracks blend playback state independently.
- Updates shader source-line directives without changing shader logic.
| File | Description |
|---|---|
| Quill/Samples/UnityExample/Assets/Quill/QuillShader.shader | Updates generated source-line mappings. |
| Motion/Motion/Graph/Nodes/BlendNodes.cs | Introduces shared timing for weighted animation blends. |
🧠 Review effort: Balanced
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AbdallahFH
marked this pull request as draft
October 16, 2026 21:15
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Hi!
I just fixed that bug in the animation crossfade, animation graph? 416
before:
https://github.com/user-attachments/assets/318b58b9-e8ee-4d45-b838-57b2bccc00df
After:
https://github.com/user-attachments/assets/030eefbc-7dc0-4f90-8520-3104f5ff0996