Skip to content

Fixed animation graph time advance bug - #30

Draft
AbdallahFH wants to merge 2 commits into
ProwlEngine:mainfrom
AbdallahFH:main
Draft

AbdallahFH wants to merge 2 commits into
ProwlEngine:mainfrom
AbdallahFH:main

Conversation

@AbdallahFH

Copy link
Copy Markdown

Copilot AI left a comment

Copy link
Copy Markdown

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🟡 Changes recommended

Shared timing introduces unresolved playback-control, initialization, and weight-handling regressions.

5 open findings
What changed in this PR

Addresses #416 by advancing weighted animation blends with a shared, weight-dependent clock rather than the first input’s timing.

Changes:

  • Blends input durations and sync tracks, then synchronizes child updates.
  • Tracks blend playback state independently.
  • Updates shader source-line directives without changing shader logic.
File Description
Quill/​Samples/​UnityExample/​Assets/​Quill/​QuillShader.shader Updates generated source-line mappings.
Motion/​Motion/​Graph/​Nodes/​BlendNodes.cs Introduces shared timing for weighted animation blends.

🧠 Review effort: Balanced


💡 Add a code-review agent skill or configure MCP servers for context-aware, tailored reviews. Learn more in the docs.

Comment thread Motion/Motion/Graph/Nodes/BlendNodes.cs Outdated
Comment thread Motion/Motion/Graph/Nodes/BlendNodes.cs Outdated
Comment thread Motion/Motion/Graph/Nodes/BlendNodes.cs Outdated
Comment thread Motion/Motion/Graph/Nodes/BlendNodes.cs Outdated
Comment thread Motion/Motion/Graph/Nodes/BlendNodes.cs Outdated
@AbdallahFH
AbdallahFH marked this pull request as draft October 16, 2026 21:15
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants