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Player automatically hops on Slime Critter when walking into it #426

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Description

@asb9599

Short description
Very minor issue, but if the player is walking into the Slime Critter (which can happen if you are attacking while moving) or any other small objects with similar colliders (i.e. bushes), they will automatically hop up. This can make fighting the Slime Critters pretty awkward if you're facing them head on.

Expected behaviour
Player will stay on the ground as it walks around the Slime, just like how they walk around the Plant Critter.

To Reproduce
Steps to reproduce the behavior:
0. Set player health to an absurdly high number to avoid death while testing (optional)

  1. Open TestingGround or any gameplay scene.
  2. Approach the Slime Critter (or one of the bushes) and walk/run into it
  3. Player will sometimes forcibly hop as if trying to get over it

Notes

  • The following video shows the typical occurrence of the bug as you try to walk into a Slime Critter:
ChopChop-PlayerHoppingBug_00.mp4
  • The bug is easier to reproduce if you disable the AI of the Slime Critter and just keep walking into it, like this:
ChopChop-PlayerHoppingBug_01.mp4
  • As mentioned before, this isn't just limited to the Slime Critter. You can reproduce this bug with any small physical object as you can see from the bushes here:
ChopChop-PlayerHoppingBug_02.mp4
  • I did notice that this does not happen when walking into the Plant Critters. The player just walks around them as shown here:
ChopChop-WalkingIntoPlant.mp4

Activity

  1. added
    bug (important)This needs to be fixed before shipping, but not as a first priority
    on Jun 16, 2021
  2. linked a pull request that will close this issueBugfix slime hop #447on Jun 19, 2021
  3. added
    bug (minor)The game could potentially ship with this bug
    and removed
    bug (important)This needs to be fixed before shipping, but not as a first priority
    on Jun 19, 2021
  4. amel-unity commented on Jun 30, 2021

    @amel-unity
    Contributor

    Hi @asb9599 , thank you for opening the issue. There is a PR open that might fix it but I just wanted to mention it here also that we are working on fixing the character controller first since we have some unpleasant situations like what you mentioned on the issue or when the character gets stuck so we will try to fix that first and then we can work on the minor issues with the colliders on the objects.
    Thanks!

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