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My implemention of tinyrenderer

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tiny_renderer

My implemention of tinyrenderer

what dose I have done?

  • draw line
  • draw triangle in two ways
  • z-buffer and use barycentric coordinates to calculate z value
  • perspective projection
  • gouraud shading:

Using gprof to analyze the performance

a

get max and min in cpp

std::numeric_limits<float>::max()

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My implemention of tinyrenderer

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