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UI outline geometry is always resolved using the size of the PrimaryWindow regardless of target #14945
What problem does this solve or what need does it fill?
resolve_outlines_system wasn't updated when multi-window support was added and it always uses the size of the primary window when resolving viewport coords.
What solution would you like?
Resolve outlines using the target's viewport size.
Activity
Resolve UI outlines using the correct target's viewport size (#14947)
Resolve UI outlines using the correct target's viewport size (#14947)