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UI outline geometry is always resolved using the size of the PrimaryWindow regardless of target  #14945

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@ickshonpe

What problem does this solve or what need does it fill?

resolve_outlines_system wasn't updated when multi-window support was added and it always uses the size of the primary window when resolving viewport coords.

What solution would you like?

Resolve outlines using the target's viewport size.

Activity

  1. added
    C-BugAn unexpected or incorrect behavior
    A-UIGraphical user interfaces, styles, layouts, and widgets
    on Aug 27, 2024
  2. added
    A-RenderingDrawing game state to the screen
    S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!
    D-StraightforwardSimple bug fixes and API improvements, docs, test and examples
    on Aug 27, 2024
  3. self-assigned this
    on Aug 27, 2024
  4. added a commit that references this issue on Sep 2, 2024
    be100b8
  5. added a commit that references this issue on Sep 5, 2024
    489c1e1
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A-RenderingDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsC-BugAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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