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The root node should contain data defining which viewport it should relate to.
The viewport rect should be the layouting context
This defines which viewport should render the this UI tree / hierarchy
There should be some relation between viewports and inputs
I don't think it makes sense to be able to specify this on a per-node basis
Agreed on all counts.
There should be some relation between viewports and inputs
For pointers, I have been using rendertargets to map inputs to cameras' targets, then checking if the pointer is within the viewport of the target. With the use case outlined here, it might make more sense to map pointers to windows instead, then check all rendertargets in that window.
Activity
aevyrie commentedon Aug 4, 2022
Agreed on all counts.
For pointers, I have been using rendertargets to map inputs to cameras' targets, then checking if the pointer is within the viewport of the target. With the use case outlined here, it might make more sense to map pointers to windows instead, then check all rendertargets in that window.
Camera-driven UI (#10559)