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Add API to customize attribute data befor passing to buffer to allow:
Float -> Half/NormU16/... conversion
Attribute Packing (is that even still a thing?)
normal compression
(custom initialization of undefinied attributes ?)
Allow for multiple attribute buffers.
Replace buffer names with hashes for tighter structs?
Activity
bonsairobo commentedon Jan 28, 2021
Big +1. I have lots of terrain meshes that are hogging a good amount of RAM.
ItsDoot commentedon Aug 22, 2024
The remaining unchecked items have been fulfilled or have equivalents in bevy today (as of
0.14),