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Welcome, new contributor! Please make sure you've read our contributing guide and we look forward to reviewing your pull request shortly ✨ |
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It looks like your PR is a breaking change, but you didn't provide a migration guide. Could you add some context on what users should update when this change get released in a new version of Bevy? |
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This is a breaking change because we changed the pipeline keys, correct? |
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Appears to be. Question then is. Will the removal impact anybody. The flag currently doesn't affect the shader at all. |
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Looks like they may need to move their |
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Updated the PR description to include a change log and migration guide. |
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Was the shaderdef not being used in the shader? |
No. The pr linked in the description removed it. |
Objective
Remove color specialization from
SpritePipelineafter it became useless in #9597Solution
Removed the
COLOREDflag from the pipeline key and removed the specializing the pipeline over it.Changelog
Removed
SpritePipelineKeyno longer contains theCOLOREDflag. The flag has had no effect on how the pipeline operates for a while.Migration Guide
HDR,TONEMAP_IN_SHADERandDEBAND_DITHERflags have changed, so if you were constructing the pipeline key from rawu32s you'll have to account for that.