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Fedora vm surprisingly uses bilinear filtering #83

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@cmbruns

Try turning sharp pixels (S) on and off at high zoom.

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  1. cmbruns commented on Sep 9, 2026

    @cmbruns
    OwnerAuthor

    But not when anisotropic filtering is off. So turn off anisotropic filtering in the RectangularTileShader for now as a stopgap.

  2. cmbruns commented on Oct 1, 2026

    @cmbruns
    OwnerAuthor

    Maybe we can use texelFetch() instead of texture()

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