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I'm running on Windows 11 and I have an issue with the example 002-sprite, the input keys from ngdevkit-gngeorc file are not working
Only the following keys are working, and only if do before in the main.c: bios_p1current = bios_p1current >> 4;
up: W (Azerty) should be Z for Qwerty keyboard
down: X
Left: Q (Azerty) should be A for Qwerty keyboard
Right: S
I don't understant why, please help
I want at least the arrow keys working and avoid to touch the source code
It looks like your mappings might be unexpected. And the shift that you're doing forces the code to reacts to buttons instead of directions, which would add fuel to my theory.
I have a hunch that it's a bug in the way I'm building ngdevkit-gngeo for MSYS2, and it's likely that the config file is not read properly.
I need to verify that on my MSYS2 env to confirm/disprove, will take a bit of time to get to the bottom of it.
Activity
dciabrin commentedon May 12, 2026
Can you try to run this example with a custom keymapping, like for example:
It looks like your mappings might be unexpected. And the shift that you're doing forces the code to reacts to buttons instead of directions, which would add fuel to my theory.
GreenSnakeLinux commentedon May 12, 2026
Hello, I'm on vacation, I will try next Monday.
FYI: On my MAC controls are ok.
And I saw that in config.mk there is a difference:
GreenSnakeLinux commentedon May 18, 2026
It works ! but why those files are not taken into account for the ngdevkit-gngeo.exe parameters ?
.gngeo/ngdevkit-gngeorc
emu.mk
dciabrin commentedon May 18, 2026
I have a hunch that it's a bug in the way I'm building ngdevkit-gngeo for MSYS2, and it's likely that the config file is not read properly.
I need to verify that on my MSYS2 env to confirm/disprove, will take a bit of time to get to the bottom of it.