Skip to content

Access violation error #74

Description

@MichaelSvejcar

Hello, I've been testing this library with slightly modified code which was provided as example:

var engine = AudioEngine.CreateDefault();
var buffer = engine.CreateBuffer();
var source = engine.CreateSource();

// Play a 1s long sound at 440hz
AudioFormat format;
format.BitsPerSample = 16;
format.Channels = 1;
format.SampleRate = 44100;
float freq = 440.0f;
var size = format.SampleRate;
var samples = new short[size];

for (int i = 0; i < size; i++)
{
    samples[i] = (short)(32760 * Math.Sin((2 * Math.PI * freq) / size * i));
}

buffer.BufferData(samples, format);

for (int i = 0; i < 60; i++)
{
    source.QueueBuffer(buffer);
}

source.Play();

However, after running this code and getting approximately two seconds of playback, the app crashes with code 3221225477 (0xc0000005) 'Access violation'. One time it haven't crashed, but weird noise started to come from the speakers. Do you know what may be causing this issue? Is there maybe some maximum length that the buffer is supposed to have for it to run stably?
Thank you and have a nice day!

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions