Summary
The Stanford Dragon title scene currently uses the full mesh in the TUI ray tracer. That is visually impressive, but the Braille terminal output does not need every source triangle to preserve the silhouette and material read.
Proposal
Add an offline-simplified Dragon mesh or deterministic LOD asset for title-screen rendering. Keep the authored scene identity, material facts, object count, and triangle count reporting explicit so the perf overlay shows which mesh fidelity is active.
Acceptance Criteria
- A simplified Dragon asset is checked in or generated by a deterministic build/asset script.
- The default title scene can select the simplified Dragon for live TUI rendering.
- The profiler records before/after close-camera timings at a geometry where the Dragon fills a large portion of the screen.
- The title-scene facts block reports the active triangle count so reviewers can verify the LOD was selected.
- The full-fidelity mesh remains available for previews or future high-quality exports if useful.
Notes
This should stay separate from the startup drawer slice. It is a renderer/performance follow-up, not a startup UX dependency.
Summary
The Stanford Dragon title scene currently uses the full mesh in the TUI ray tracer. That is visually impressive, but the Braille terminal output does not need every source triangle to preserve the silhouette and material read.
Proposal
Add an offline-simplified Dragon mesh or deterministic LOD asset for title-screen rendering. Keep the authored scene identity, material facts, object count, and triangle count reporting explicit so the perf overlay shows which mesh fidelity is active.
Acceptance Criteria
Notes
This should stay separate from the startup drawer slice. It is a renderer/performance follow-up, not a startup UX dependency.