Goodman Games' Dungeon Crawl Classics RPG system for the Foundry Virtual Tabletop.
Please check out the User Guide. Thanks to Christian Ovsenik (@algnc) for putthing that together.
Join us on the dcc channel on the FoundryVTT Discord for help and discussion.
This system is the rules engine: character sheets and the dice for attacks, critical hits and fumbles, Mighty Deeds, two-weapon fighting, saving throws, spell checks, spellburn, patron taint, cleric disapproval and spell duels.
It contains no content from copyrighted DCC products. The rules tables, class level data, spells, equipment and monsters are in the paid DCC Core Book module, available from DriveThruRPG.
Without the core book module, the rolls still work, but you look results up in your rulebook or enter the content yourself:
- Critical hits and fumbles roll the right die. For crits, the chat card tells you which table to look the result up on; for fumbles, look the roll up on the fumble table.
- Spell checks show success or failure, but not the spell's result text.
- Leveling up only changes the level number. The hit point roll, attack bonus, saves and other class values for the new level come from level data, which you have to enter yourself.
- Spells, equipment and monsters have to be created by hand.
See System vs. Module for more.
Work Process (for developers): JSON/LevelDB pack workflow
- Tim L. White (@cyface, tim@cyface.com)
- Christian Ovsenik (@algnc)
- Steve Barnett (@mooped)
- Connor Stone (@ckwk)
- Alexander Dotor-Mohring (@adotor) (Original German translation and other contributions)
- Jonathan Dorety (@jdorety)
- Radoslaw Grzanka (@radoslawg)
- Tyler Kostuch (@TylerKostuch)
- Frédéric (@theksi) (Original French translation)
- @sasquach45932
- Tony Zito (@tonyrobots)
- Marco Bertolini (@bertolinimarco) and Emanuele Granatello (Italian translation)
- ZzNoah (Chinese Translation)
- Alexander Minges (@Athemis)
Contains some icon art from game-icons.net, used under CC BY 3.0 — see per-artist credits.
- Release Process - Guidelines for creating releases and managing versions
- V14 Reference - FoundryVTT V14 data models, Active Effects V2, and API changes
- V13 / ApplicationV2 Reference - ApplicationV2 patterns used by all sheets and dialogs
- Thanks for considering helping out! Please read CONTRIBUTING.md first.
- All PRs must pass the automated unit tests in this project to be considered for merging.
- All PRs must implement Internationalization support in en.json to be considered for merging.
- We have lots of changes in progress, so your PR may not be able to be merged if it conflicts with unreleased work.
- Chat with us on the Discord channel if you have questions!
Based on material ©2012 Goodman Games, used with permission.