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GLTF: Support animating node visibility - #111341

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Repiteo merged 1 commit into
godotengine:masterfrom
aaronfranke:gltf-animate-visibility
Oct 21, 2025
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Repiteo merged 1 commit into
godotengine:masterfrom
aaronfranke:gltf-animate-visibility

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@aaronfranke

@aaronfranke aaronfranke commented Oct 6, 2025 •

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When I made the visibility PR #93722, the animation pointer PR #94165 was not yet merged. Then I forgot to update PR #93722 to work with PR #94165 after PR #94165 was merged. This PR performs that change, allowing KHR_node_visibility to be animated by KHR_animation_pointer. In master, you can use KHR_node_visibility and KHR_animation_pointer but they cannot work together because this bit of code is missing.

Minimal test files (generated with Godot and imports correctly back into Godot): cube_visibility.zip

@Repiteo

Repiteo commented Oct 21, 2025

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Thanks!

@aaronfranke
aaronfranke deleted the gltf-animate-visibility branch October 21, 2025 15:44
BendyLand pushed a commit to BendyLand/voltaire that referenced this pull request Aug 2, 2026
…isibility

GLTF: Support animating node visibility
wangshucheng pushed a commit to wangshucheng/godot that referenced this pull request Aug 27, 2026
…isibility

GLTF: Support animating node visibility
Shane-Gadsby pushed a commit to Shane-Gadsby/godotwebgpu that referenced this pull request Sep 21, 2026
…isibility

GLTF: Support animating node visibility
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3 participants