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I’ve checked and looked for a simple way to address this, but it doesn’t align with the project’s direction, so it’s difficult to apply. Even with .NET Standard 2.1, there are already some limitations since I can’t fully take advantage of the latest features. Adding support for .NET Framework would make the codebase more complex and increase the maintenance burden, which would impact productivity.
For now, I plan to support only .NET Standard 2.1 and above. That said, if it’s really needed, you’re welcome to fork the project, and if there’s a community contribution (PR), I’d be happy to review it.
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ikpil commentedon Aug 13, 2025
Which version of Unity are you using? I set it to .NET Standard 2.1 — isn’t it working for you?
Jrainstar commentedon Aug 14, 2025
Api Compatibility Level :.NET Framework The ArraySegment class does not implement the indexer.
ikpil commentedon Aug 16, 2025
Thank you for letting me know.
I’ve checked and looked for a simple way to address this, but it doesn’t align with the project’s direction, so it’s difficult to apply. Even with .NET Standard 2.1, there are already some limitations since I can’t fully take advantage of the latest features. Adding support for .NET Framework would make the codebase more complex and increase the maintenance burden, which would impact productivity.
For now, I plan to support only .NET Standard 2.1 and above. That said, if it’s really needed, you’re welcome to fork the project, and if there’s a community contribution (PR), I’d be happy to review it.