fix wait_for_playout finishing too early#270
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davidzhao
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Oct 1, 2024
chenghao-mou
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Discard the waiter when released (timer, clearQueue, close) and lazily re-create it on the next captureFrame, matching python-sdks' fix for the same bug (livekit/python-sdks#270). Releasing also cancels the drain timer so an orphaned timer can't release a later segment's waiter. waitForPlayout() now resolves immediately when no audio is queued, matching Python semantics. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
chenghao-mou
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…ed (#693) * fix: AudioSource.waitForPlayout resolving early with audio still queued The internal playout promise could be left resolved (latched) by the drain timer firing during a gap between captures, or by clearQueue(). A later waitForPlayout() then consumed the stale resolution and reported playout complete with up to queueSizeMs of audio still buffered, clipping the tail of agent speech on every turn downstream. Re-arm the promise on the next captureFrame when it was already released, and skip the post-playout bookkeeping reset when the promise was re-armed while waiting. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * refactor: mirror python-sdks _release_waiter structure Discard the waiter when released (timer, clearQueue, close) and lazily re-create it on the next captureFrame, matching python-sdks' fix for the same bug (livekit/python-sdks#270). Releasing also cancels the drain timer so an orphaned timer can't release a later segment's waiter. waitForPlayout() now resolves immediately when no audio is queued, matching Python semantics. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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