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Can't use without Unity? #45

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@ELEMENTLHERO

I tried to adding ReGoap to my project but I get compile errors when using this without Unity.

This library is very generic, if you don't include the Unity folder you can use it in any game engine.

But I can't seem to understand how to get it to build without Unity, has support for this been dropped or is there an explanation to getting this to work without Unity?

Errors in these files:

image

It looks like it is working but then I get compile errors in the files above (Example file I made for my game):

image

Activity

  1. Sasino97 commented on Aug 12, 2025

    @Sasino97

    I did the following and it worked:

    • delete the "Unity" folder altogether
    • delete all the .meta files (useless outside of Unity)
    • delete the PlanDebugger.tt and .cs (maybe I didn't have to, but it's quicker than fixing it)
    • you will get errors in AStar.cs, just delete the methods and fields related to the PlanDebugger, and calls to those methods

    Done ez pz

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