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WebGLBackend: Fix clear() with a disabled color write mask. - #34729
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Mugen87
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Oct 1, 2026
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Related issue: #34728
Description
Fixes #34728. On the WebGL2 backend of
WebGPURenderer,WebGLBackend.clear()re-enabled the depth and stencil write masks but not the color one, so after a draw withcolorWrite: falsethe next color clear was masked out and the render target kept its old content. The change callssetColorMask( true )before clearing color, and adds a regression test that fails without it.