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Support for windows #2

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@blakat

There doesn't seem to be a working method in this release to compile chipmunk 2d into windows .dll file's. Can this please be addressed? My project will be splintered if I can't get this engine compiled for Windows.

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  1. netonjm commented on Apr 1, 2017

    @netonjm
    Owner

    The library was written using Visual Studio and windows.. it must be compiled without problem... I need more info or logs to figure out your problem.

  2. bsn-iam commented on Aug 11, 2018

    @bsn-iam

    Requires Microsoft.Xna.Framework, which is not supported in Windows 10.
    Chipmunkv7Example.sln doesn't compile due to
    Error CS0115 'chainsLayer.OnEnter()': no suitable method found to override Chipmunkv7Example D:\GitExternal\ChipmunkSharp\examples\ChipmunkExample\Common\Layers\chainsLayer.cs 38

  3. netonjm commented on Feb 26, 2019

    @netonjm
    Owner

    The physics base library doesn't have any dependence. You only need to create your own provider for the rendering.

    The code is very old... and was very prototyped and is not much friendly to include new providers (that's one of the things I am working on)

    #6

    In the example project, I use for rendering CocosSharp/CocosXNA which uses XNA under the hood ( there is also included a tool to generate resources). The bad news: these frameworks are no longer maintained... and because of this, the examples will not work (but the physics library will do).

    That's because I need to update the examples... and probably move the library to use NetStandard to make it compatible with NetCore too.

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