Currently the project I am working on requires me to play sound samples in real time as I need to, however the only possible way to play sound samples with the Mixer wrapper currently is to load a sound file. The issue is, i'm wanting to play samples coming from an input device, however the MixChunk class currently doesn't let you set a custom byte array of sound data. Infact it doesn't really allow you to do much at all, it just seems to be kinda there to make stuff work.
Currently the project I am working on requires me to play sound samples in real time as I need to, however the only possible way to play sound samples with the Mixer wrapper currently is to load a sound file. The issue is, i'm wanting to play samples coming from an input device, however the MixChunk class currently doesn't let you set a custom byte array of sound data. Infact it doesn't really allow you to do much at all, it just seems to be kinda there to make stuff work.