[ET-VK][conv2d] Cap im2col scratch memory via output-height tiling - #20653
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🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/20653
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Claude finished @metascroy's task in 6m 51s —— View job Code Review: Cap im2col scratch via output-height tilingReviewed the GLSL shaders, the Overall this is a clean, well-reasoned change. The tiling math is correct, the output rows written across tiles are disjoint (so bias is applied exactly once per element), and the shader guards ( 1. Storage selection still uses the full
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Pull Request resolved: #20653 The im2col + GEMM conv2d path materializes an im2col scratch tensor of size M * K_total * elem (M = N * H_out * W_out, K_total = K_h * K_w * align_up_4(C_in)) as a single shared tensor, allocated during graph build and resident for the model's lifetime. For full-resolution convolutions this scratch is very large -- a 64-channel 3x3 conv at 256x256 in FP32 materializes ~144 MB, and at 512x512 in FP16 ~288 MB. On memory-constrained mobile GPUs, where GPU allocations come from unified, non-reclaimable system memory, this can nearly double peak process memory and trigger the OS low-memory killer. This change tiles the im2col + GEMM over output-height rows to a fixed scratch budget (kIm2colScratchBudgetBytes, 16 MB). A single scratch tensor sized to oh_tile output rows is reused across tiles, with an oh_offset selecting the live row window per tile. The GEMM inner loop is byte-identical, so the GEMM-based speedup is preserved; scratch becomes O(budget) instead of O(M * K_total), making it resolution-independent. Tiling along output-height (rather than flattened M) keeps the row -> (oh, ow) decode exact for all three storage variants (buffer, texture2d, texture3d). The fixed per-build tile count is safe because tensors are built at the dynamic upper bound, so runtime shapes only shrink and trailing tiles no-op via the shader's oh < H_out guard. oh_tile reaches the resize callbacks as a raw int packed into the resize_args slot (read via static_cast, not get_int) to avoid materializing a graph Value for a build-time constant. The direct-conv fallback for small shapes is unchanged. ghstack-source-id: 398747242 @exported-using-ghexport Differential Revision: [D110231992](https://our.internmc.facebook.com/intern/diff/D110231992/)
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Pull Request resolved: #20653 The im2col + GEMM conv2d path materializes an im2col scratch tensor of size M * K_total * elem (M = N * H_out * W_out, K_total = K_h * K_w * align_up_4(C_in)) as a single shared tensor, allocated during graph build and resident for the model's lifetime. For full-resolution convolutions this scratch is very large -- a 64-channel 3x3 conv at 256x256 in FP32 materializes ~144 MB, and at 512x512 in FP16 ~288 MB. On memory-constrained mobile GPUs, where GPU allocations come from unified, non-reclaimable system memory, this can nearly double peak process memory and trigger the OS low-memory killer. This change tiles the im2col + GEMM over output-height rows to a fixed scratch budget (kIm2colScratchBudgetBytes, 16 MB). A single scratch tensor sized to oh_tile output rows is reused across tiles, with an oh_offset selecting the live row window per tile. The GEMM inner loop is byte-identical, so the GEMM-based speedup is preserved; scratch becomes O(budget) instead of O(M * K_total), making it resolution-independent. Tiling along output-height (rather than flattened M) keeps the row -> (oh, ow) decode exact for all three storage variants (buffer, texture2d, texture3d). The fixed per-build tile count is safe because tensors are built at the dynamic upper bound, so runtime shapes only shrink and trailing tiles no-op via the shader's oh < H_out guard. oh_tile reaches the resize callbacks as a raw int packed into the resize_args slot (read via static_cast, not get_int) to avoid materializing a graph Value for a build-time constant. The direct-conv fallback for small shapes is unchanged. ghstack-source-id: 398747242 @exported-using-ghexport Differential Revision: [D110231992](https://our.internmc.facebook.com/intern/diff/D110231992/)
Stack from ghstack (oldest at bottom):
The im2col + GEMM conv2d path materializes an im2col scratch tensor of size M * K_total * elem (M = N * H_out * W_out, K_total = K_h * K_w * align_up_4(C_in)) as a single shared tensor, allocated during graph build and resident for the model's lifetime. For full-resolution convolutions this scratch is very large -- a 64-channel 3x3 conv at 256x256 in FP32 materializes ~144 MB, and at 512x512 in FP16 ~288 MB. On memory-constrained mobile GPUs, where GPU allocations come from unified, non-reclaimable system memory, this can nearly double peak process memory and trigger the OS low-memory killer.
This change tiles the im2col + GEMM over output-height rows to a fixed scratch budget (kIm2colScratchBudgetBytes, 16 MB). A single scratch tensor sized to oh_tile output rows is reused across tiles, with an oh_offset selecting the live row window per tile. The GEMM inner loop is byte-identical, so the GEMM-based speedup is preserved; scratch becomes O(budget) instead of O(M * K_total), making it resolution-independent. Tiling along output-height (rather than flattened M) keeps the row -> (oh, ow) decode exact for all three storage variants (buffer, texture2d, texture3d). The fixed per-build tile count is safe because tensors are built at the dynamic upper bound, so runtime shapes only shrink and trailing tiles no-op via the shader's oh < H_out guard. oh_tile reaches the resize callbacks as a raw int packed into the resize_args slot (read via static_cast, not get_int) to avoid materializing a graph Value for a build-time constant. The direct-conv fallback for small shapes is unchanged.
Differential Revision: D110231992