This will precede #6. The api for ssbos initially should allow a material entity to contain an array of data that will he interpreted as ssbo data for all entities that render with it. A way to bind this array of data to an ssbo property in glsl will also be needed, similar to the current way that push constants are bound.
This will precede #6. The api for ssbos initially should allow a material entity to contain an array of data that will he interpreted as ssbo data for all entities that render with it. A way to bind this array of data to an ssbo property in glsl will also be needed, similar to the current way that push constants are bound.