I'm not actually sure if this is a bug, but I don't know were else i should post it.
I was working with wireholograms yesterday. I was very happy about the new accuracy of holoScaleUnits (scale under 0.4 was possible) when i did the update to the newest version. Now all is back to normal. I would really enjoy if you could try to bring back this accuracy (maybe make it possible to disable it with concmd). I did some testing on my own server and it don't seem to make a huge difference witch version I use (i spawned and scaled about 200 holos on the server and watched the traffic), but it seems like the new .net stuff is better for use with holoModelAny. If you are interested in, i can upload the version I'm talking about.
Thanks for reading,
Evil128
ps.: Sorry if I'm doing stuff wrong. Just tell me what i did wrong and I'll fix it ^^
I'm not actually sure if this is a bug, but I don't know were else i should post it.
I was working with wireholograms yesterday. I was very happy about the new accuracy of holoScaleUnits (scale under 0.4 was possible) when i did the update to the newest version. Now all is back to normal. I would really enjoy if you could try to bring back this accuracy (maybe make it possible to disable it with concmd). I did some testing on my own server and it don't seem to make a huge difference witch version I use (i spawned and scaled about 200 holos on the server and watched the traffic), but it seems like the new .net stuff is better for use with holoModelAny. If you are interested in, i can upload the version I'm talking about.
Thanks for reading,
Evil128
ps.: Sorry if I'm doing stuff wrong. Just tell me what i did wrong and I'll fix it ^^