After careful investigation, the problem was found in the NGMediaReceiveCallbackiOS class,
private void Update()
{
if( IsBusy )
{
if( Time.realtimeSinceStartup >= nextBusyCheckTime )
{
nextBusyCheckTime = Time.realtimeSinceStartup + 1f;
if( _NativeGallery_IsMediaPickerBusy() == 0 )
{
IsBusy = false;
NativeGallery.MediaPickCallback _callback = callback;
callback = null;
NativeGallery.MediaPickMultipleCallback _callbackMultiple = callbackMultiple;
callbackMultiple = null;
if( _callback != null )
_callback( null );
if( _callbackMultiple != null )
_callbackMultiple( null );
}
}
}
}
So I would like to know what the above method means, and will it have any effect after disabling it?Thank you so much!
After careful investigation, the problem was found in the NGMediaReceiveCallbackiOS class,
private void Update()
{
if( IsBusy )
{
if( Time.realtimeSinceStartup >= nextBusyCheckTime )
{
nextBusyCheckTime = Time.realtimeSinceStartup + 1f;
So I would like to know what the above method means, and will it have any effect after disabling it?Thank you so much!